That's an (unfinished) open beta of the next SmashingMag. Something looks weird? Report a bug on GitHub or via email. Beware of cats.
Nobody works alone in a vacuum, and successful work hinges on how well a team communicates and collaborates with each other. This talk will explore many methods, tools, and techniques teams use to produce great web experiences. How do front-end development teams make sure they write clean and consistent code together? How do designers ensure colors, typography, and other design elements are used correctly? What deliverables should be created in an effective web design process? How are decisions communicated with the team, stakeholders, and the broader organization? There are no “right” answers to these questions, but this talk will cover some important principles and helpful tactics to help your team make great work together.
We've all had that experience, that feeling when we poured our heart and soul into some UX or design work only for it to be not taken seriously, criticised or worse, ignored. How telling stories, understanding business, talking data & numbers and psychology can all be used together to get good design done. All the time making sure we don't loose that magic inherent in great design. We'll look at approaches to plan, advocate and explain your ideas and design with confidence to get buy-in from the project team or client to ensure the user experience is the best it can be.
Service Workers are buzzy and exciting, a collection of Web APIs that do all sorts of handy stuff. Yet you’re a busy web dev. You’ve got sites to build, web apps to code. Let’s decode the complexities of Service Worker capabilities, breaking them down into concepts, recipes and examples. We’ll get you ready to build real-life useful stuff without the need for an overwhelming or distracting investment of time and energy.
We’ve all been in these situations at one point or another: A project that once held great promise is getting loused up by incompetent marketing assistants or micromanaging CEOs. Here are 10 of my war stories – no fancy slides, no names, no hype, just the facts. Plus a few words about what I have learned along the way.
You can expect to learn hidden DevTools secrets but also how to adopt a modern development and debugging workflow. This talk is important for any web developer or designer who wants to understand and debug the internals of a webpage quickly and with ease. It will also cover a few CSS tools, performance profiling and debugging techniques, all with the goal of mastering your authoring workflow to ensure your development workflow is highly optimised.
A design system is made up of parts: visual style, UI components, code, editorial, and often more. We know how to design, build, deliver them is like any other digital product development process. And there’s the rub: your system is a product in and of itself, applied to an enterprise’s ecosystem of other products built by autonomous teams of designers and developers.
For 30 years, IT and personal and mobile computing have evolved to encompass and extend (and disrupt) the industries it touched – from telecommunications to entertainment, and now apparel. Will it continue to disrupt or will Moore’s Law stop its ascent? Horace Dediu discusses innovation and the future of mobile, and explores what the post-mobile world will look like as Apple, Google and others are shaping the mobile experience of the future. Other highlights from the conversation include: Understanding the factors that drive adoption of disruptive innovations Recognizing the next disruption from patterns of previous ones How to resize scope of opportunity when the basis of competition changes Other “white spaces” Horace sees that are ripe for disruptive innovation, including education industry and transportation
Scalable Vector Graphics (SVGs) are the new big thing in web design today, and for a good reason. SVG is going to be one of the fundamentals of web design, and getting a grip of it and how to use it is becoming more important as its usefulness becomes more obvious every day.
Our conference venue, the Palace of Fine Arts, is located on Marina District on 3301 Lyon Street, near the Golden Gate Bridge waterfront. The area is one of San Francisco’s most beautiful areas, with breathtaking views of the bridge and Alcatraz Island. Parking spots are limited (ca. 80 spots), so we definitely recommend public transportation or coming by a Lyft, taxi, Sidecar, Uber and Carma. For any questions, please don’t hesitate to reach out to Amanda — she’ll make sure to assist you with any questions.
In the heart of the Financial District, we are so happy to spend the day at the Microsoft Technology Center for our full-day workshops! When entering Microsoft Technology Center, look out for our amazing volunteer follow the cat! Of course you’ll receive an email with detailed instructions way ahead of time.
Pretty much because of the value SmashingConf will provide. We’ll explore how designers and developers work, design and build and how they approach problems strategically. Think of it as a playbook with handy rules of thumb for your next projects: it can’t get more practical than this.Watch SmashingConf Videos
Need to convince your manager to send you to the SmashingConf? No worries, we’ve got your back! We prepared a neat Convince Your Boss (PDF) (0.15 Mb) that you can use to convince your colleagues, friends, neighbors and total strangers to join you or send you to the event. We know that you will not be disappointed. Still not good enough? Well, tweet us @smashingconf and we’ll help you out — we can be quite convincing, too, you know!Download the PDF