In this tutorial, you will write the game mechanics for a virtual reality game, which is closely coupled with the real-time multiplayer elements of the game.
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In this first part of the series, you will learn how to create a virtual reality scene with interactive game elements. These game elements can later be used for a fully-fledged, multiplayer VR game.
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In this final part of Alvin’s tutorial, the finishing touches will be added to the endless runner VR game. These will pave the way for concepts in building multiplayer games.
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If you’ve ever wondered how games with keyboard-less support for VR headsets are built, then this tutorial explains just what you’re looking for. Here’s how you too can bring a basic, functioning VR game to life.
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Virtual reality (VR) is an experience based in a computer-generated environment, and following Alvin’s introduction to programming in VR, this article series aims to introduce more VR concepts in the context of building a game.
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In this article, Gleb Kuznetsov shares his thoughts and ideas of how interfaces will look like and what sort of extraordinary experiences we can expect in the near future.
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In this tutorial, Alvin Wan will program three-dimensional objects and add simple interactions to these objects. Additionally, you can learn how to build a simple message passing system between clients and servers. He will specifically focus on point-and-click adventure games. Such games are a casual class of games; the goal is to point and click on objects in the scene, to finish a puzzle. You will build a simple version of such a game but in virtual reality.
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Looking for an icon set that’ll take you on a journey through AR and VR technology? Augmented and virtual reality are changing the way we experience and interact with the world around us — from the way we consume media and shop to the way we communicate and learn. And today, Vitaly Friedman has got your back with these funky icons and illustrations brought to you by the Vexels team.
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The web has the power to bring virtual reality to the world, to every consumer, to every developer. Recently, there has been a proliferation of virtual reality (VR) web browsers and VR capabilities added to traditional browsers. In this article, Ada Rose Cannon will look at the state of browsers in VR and the state of VR on the web via the WebVR APIs. It is still early days for VR on the web, but now is the time to get building, to see what works and what doesn’t.
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IoT is a vast topic, and there are many ways to approach it. In this article, Svetlin Denkov will introduce readers of different backgrounds to prototyping IoT experiences with minimum code knowledge. This article assumes you are using a Mac, but much of the content carries over to Windows systems as well. For the coding sections, he will be using Arduino’s integrated development environment (IDE) and the C/C++ programming language. There are different ways to get to the same result, so pick the board and programming language that you are most familiar with. There is a lot of ground to cover, so let’s jump right in!
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