Task switching is a design killer. Find out why switching and interruptions are even more serious than you think and how biology makes it difficult to resist the temptation to just check your email every few minutes. Learn how to slay the distraction dragon with five practical tips for increasing focus as you tackle challenging design problems.
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Agile has had a long time to infiltrate software development. While the methodology advocates for “co-located, dedicated teams,” in its ubiquity Agile is frequently applied to teams partially or fully composed of part-time workers. While there are lessons to be taken from the practice, Agile must be adapted to support, rather than hinder, part-time teams.
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As a frontend developer, I want to apologize to the designers out there for all the misunderstandings that have happened in the past. I think it’s time for us developers to improve our awareness of the designers’ role and show them that we can — and should — look beyond our own screens.
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Design systems can improve usability, but they can also limit creativity or fall out of sync with actual products. In this article, we’ll explore how designers and developers can create more robust design systems by building a culture of collaboration.
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This is a detailed guide for those who are struggling with tables in Figma. We’ll create a table using components, so that later on you could save a lot of time on scalability and edits. Moreover, you’ll be able to easily integrate the table into your design system.
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We’ve just released Smashing Magazine Print, with the very first pilot issue dedicated to ethics and privacy. In this post, Veerle, the illustrator of the issue, sheds some light into her design process and decisions made along the way.
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Let’s face it: it’s never easy to deal with client feedback. Requests may be vague (“the form is broken”), too subjective (“the page doesn’t load fast enough”), or difficult to assess without seeing it yourself (“the page still isn’t updated”). You could schedule some time to walk through the issues or bugs with your client, but a better solution to this often disruptive and frustrating process is to create a fool-proof system that’s easy for clients to leave feedback and even easier for you to implement and resolve it.
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Switching tools isn’t a decision to be taken lightly. Here’s a nuts-and-bolts and behind-the-scenes look at how Help Scout migrated design systems from Sketch to Figma — why we made the switch, a step-by-step walkthrough of what it entailed, and what we got out of it — a story that applies to any team considering a large-scale tool migration.
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One of the most overlooked aspects of creating and/or maintaining any software library is good documentation. Luckily for you, a new tool on the market is here to make it easy for you to create great documentation for your projects.
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