This article is dedicated to Angular developers, who want to harness the concept of reactive programming. This is a programming style that — simply put — deals with the processing of asynchronous data streams.
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In this tutorial, you will write the game mechanics for a virtual reality game, which is closely coupled with the real-time multiplayer elements of the game.
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In this first part of the series, you will learn how to create a virtual reality scene with interactive game elements. These game elements can later be used for a fully-fledged, multiplayer VR game.
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Feedback is the key to understanding whether what you’ve created is valuable or not. In order to have successful products, we need to understand our users and implement great feedback loops.
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In this final part of Alvin’s tutorial, the finishing touches will be added to the endless runner VR game. These will pave the way for concepts in building multiplayer games.
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If you’ve ever wondered how games with keyboard-less support for VR headsets are built, then this tutorial explains just what you’re looking for. Here’s how you too can bring a basic, functioning VR game to life.
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Virtual reality (VR) is an experience based in a computer-generated environment, and following Alvin’s introduction to programming in VR, this article series aims to introduce more VR concepts in the context of building a game.
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When it comes to change, we tend to naturally resist it. The only real boundary we have are our brains telling us that things are best to be left as they’ve always been. But we’re witnessing a fundamental shift in Human-Computer Interaction — rethinking the whole concept of digital experience. In the next decade, designers will break the glass and move to the interfaces of the future — sophisticated voice interfaces, advanced ARs, and truly immersive VRs. In this article, Gleb Kuznetsov shares his thoughts and ideas of how interfaces will look like and what sort of extraordinary experiences we can expect in the near future.
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In this tutorial, Alvin Wan will program three-dimensional objects and add simple interactions to these objects. Additionally, you can learn how to build a simple message passing system between clients and servers. He will specifically focus on point-and-click adventure games. Such games are a casual class of games; the goal is to point and click on objects in the scene, to finish a puzzle. You will build a simple version of such a game but in virtual reality.
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With the release of iOS 12 and XCode 10, the view controller in the content extension now enables user interaction which means notifications will become even more powerful and customizable. There are several new notification features such as new authorization options, dynamic quick actions and user interaction within notifications. In this article, Kaya Thomas will take a look into how to implement these features and if they are right for your app.
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