In this article, we are going to explore the evolution of JavaScript around asynchronous execution in the past era and how it changed the way we write and read code. We will start with the beginnings of web development, and go all the way to modern asynchronous pattern examples.
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Welcome to the second part of this series. The the first part, we covered the architecture of a Node.js-based platform and client application that will enable people to define and play their own text adventures as a group.
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Before reading, you might want to first get back to Part 1 because it will help you to follow along in this second part of the article.
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In this article, we discuss “Frankenstein Migration” which is a new, framework-agnostic approach to the process of migration that allows using the same mechanism to migrate to pretty much any framework of your choice.
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Sick of chaining lots of keys together with dots to access nested values in objects? Frustrated that arr[0] isn’t a very descriptive name? Destructuring assignment has incredible value when accessing values in arrays and objects. Read on to learn a number of use cases in which this syntax can come in handy.
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Love your Bash terminal but also love your PC? Maybe you’ve had your eye on some of that new Surface hardware, but can’t make the switch without your terminal. Now you can have Windows and Bash. In this article, we’ll take an in-depth look at how to set up a Windows/Linux development box for JavaScript development.
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Using JavaScript and frameworks like Tensorflow.js is a great way to get started and learn more about machine learning. In this article, Charlie Gerard covers the three main features currently available using Tensorflow.js and sheds light onto the limits of using machine learning in the frontend.
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You’ve probably heard of WebAssembly and why it’s a powerful tool in the browser. In this article, we explore why serverless WebAssembly might be equally powerful outside the browser, and how to get started using it.
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In this first part of the series, you will learn how to create a virtual reality scene with interactive game elements. These game elements can later be used for a fully-fledged, multiplayer VR game.
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